ApplyImageGadgetAnimation(...)
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ApplyImageGadgetAnimation(...)


This function will apply an animation to an already created ImageGadget control.

In order for this function to work properly, you must already create the ImageGadget, and have the Image Strip loaded in memory.


  
Command Reference

 ApplyImageGadgetAnimation(#ImageGadget, #Image [, FrameWidth, FrameHeight [, FPS]])
  
#ImageGadget
- The handle of the already create ImageGadget.
#Image
- The handle of the already loaded Image.
FrameWidth
- The width of the individual frames, in pixels. (See Below)
FrameHeight
- The height of the individual frames, in pixels. (See Below)
FPS
- The frequency of the animation cycle per second.

 

FrameWidth & FrameHeight

If you do not define a FrameWidth, or FrameHeight, the library will use a simple method to automatically calculating them.

It will assume that the width and height of the frames are the same, so it will set the width to be the same as the image height.