Challenges

Thwit 2009
Challenges:
99 Seconds only:
This is not a Difficulty Level, it's a Challenge. You start with 7 Blocks and the Timelimit
is 99 Seconds. The Game ends with the stroke of the Gong. Combos after that do not count.
After some practice the Player will develop his very own strategy for the maximum Points.
Step by Step:
You can play against the Joker in Step by Step. This Challenge starts with 7 Blocks and the
Player begins the first Move with 5 Special-Moves and 5 Free-Moves. The one with the highest
Score wins the Challenge. There is no Time Account, no Extra Moves and no Joker to elaborate
for the human Player. If the Player can build a Combination that builts a "sequence" of 7
(or even more) Follow-up-Combinations, he gets another Special-Move (or another Free-Move).
The Hidden-Timer is active. With a little Luck the active Player gets a Bonus if he scores
a Combo in the right Moment. This Bonus depends on the Level and the current Gametime.
Both Players get a Level Bonus when they reach the next Stage. The Level Bonus depends on
the Leveltime and the amount of Combos each Player scored in this Level. The Info-Box will
display the Results for both Players.
The Clues are active but cannot be activated by the Player. If the human Player is passive
for about 30 Seconds the Clues will show up automatic. When the Joker cannot perform another
Move he asks the Player to "Give up?". If the Player still has one Extra Move, he could use
it to built a valid Combination and to continue the Game. Otherwise the Game would end here.