Syntax

dbAddLimbToLightMapPool(ObjectID, LimbID)

Description

This command will add the mesh limb of an object to the lightmapping process, which can even be a dynamic object not in the static universe.

 

ObjectID

The object number of the object to lightmap.

 

LimbID

The limb number that belongs to the specified object.

See Also

dbAddLightMapLight, dbAddObjectToLightMapPool, dbAddStaticObjectToLightMapPool, dbCreateLightMaps, dbDeleteLightMapLights, dbFlushLightMaps