Syntax
dbSetTerrainTiling(TerrainID, Tile)
Description
This controls how detail textures are tiled across the terrain. A setting of 1 will make it so that the detail texture fits onto each quad on the terrain. Higher values will stretch the detail texture over large patches of quads.
See Also
dbSetTerrainLight, dbSetTerrainScale, dbSetTerrainSplit, dbSetTerrainTexture