Syntax
dbAddStaticObjectsToLightMapPool()
Description
This command will add all the static geometry in the static universe to the lightmapping process. This procedure can only be used after the static universe has been built using dbBuildStaticPortals.
See Also
dbAddLightMapLight, dbAddLimbToLightMapPool, dbAddObjectToLightMapPool, dbCreateLightMaps, dbDeleteLightMapLights, dbFlushLightMaps