Syntax
dbSetObjectMask(ObjectID, CameraBitMask)
Description
This command will set a bitmask for an object, which will instruct the object whether to render to a specific camera or not. Setting the bit to one for the camera indicated by the bit position to one means the object should be rendered, zero means the object should not be rendered.
CameraBitMask
The bitmask which specifies which cameras should render the object ( %1111 will render the object to cameras zero through three whereas %1010 will only render to cameras one and three ).
See Also
dbHideObject, dbSetObjectCull, dbSetObjectTransparency, dbShowObject