Syntax
dbSetBumpMappingOn(ObjectID, ImageID)
Description
This command will set the bump map for the specified object. Bumpmapped textures are combined with the main texture to create an object with a visually uneven surface. Your video card must have the ability to create this hardware effect. Be aware that you must provide a normal map texture for this command to work, and not a height map texture (greyscale). The bump mapping uses the normal map to generate pseudo-3D data which the light calculation can use to highlight areas of the object surface.
See Also
dbSetAlphaMappingOn, dbSetBlendMappingOn, dbSetCartoonMappingOn, dbSetCubeMappingOn, dbSetDetailMappingOn, dbSetEffectOn, dbSetLightMappingOn, dbSetRainbowShadingOn, dbSetReflectionShadingOn, dbSetShadingOff, dbSetShadowShadingOn, dbSetSphereMappingOn