Syntax

dbLoadStaticObjects(Filename.s, DivideTextureSize)

Description

This command will load an entire static universe previously saved with the dbSaveStaticObjects command.

 

Filename

Filename holding a previously saved static universe

 

DivideTextureSize

A value of zero will not reduce the textures as they are loaded to provide texture of the static universe. A value greater than zero will divide the size of the texture by that value, reducing the memory required to store the texture and improving performance.

See Also

dbBuildStaticPortals, dbDeleteStaticObject, dbDeleteStaticObjects, dbSaveStaticObjects, dbSetStaticUniverse