New Commands

dbCurrentCamera()
dbSetCameraClip()

Revised Commands

dbPositionCamera2(CameraID, VectorID) -> dbSetCameraPositionVector(CameraID, *Vector3.v3)
dbRotateCamera2(CameraID, VectorID) -> dbSetCameraRotationVector(CameraID, *Vector3.v3)
dbSetVector3ToCameraPosition(VectorID, CameraID) -> dbGetCameraPositionVector(*Vector3.v3, CameraID)
dbSetVector3ToCameraRotation(VectorID, CameraID) -> dbGetCameraRotationVector(*Vector3.v3, CameraID)
dbMoveCamera(CameraID, Distance.f) -> dbMoveCamera(CameraID, Distance.f)
dbPositionCamera(CameraID, x.f, y.f, z.f) -> dbPositionCamera(x.f, y.f, z.f, CameraID)
dbPointCamera(CameraID, x.f, y.f, z.f) -> dbPointCamera(x.f, y.f, z.f, CameraID)
dbRotateCamera(CameraID, x.f, y.f, z.f) -> dbRotateCamera(x,f, y.f, z.f, CameraID)
dbXRotateCamera(CameraID, x.f) -> dbXRotateCamera(x.f, CameraID)
dbYRotateCamera(CameraID, y.f) -> dbYRotateCamera(y.f, CameraID)
dbZRotateCamera(CameraID, z.f -> dbZRotateCamera(z.f, CameraID)
dbTurnCameraLeft(CameraID, Angle.f) -> dbTurnCameraLeft(Angle.f, CameraID)
dbTurnCameraRight(CameraID, Angle.f) -> dbTurnCameraRight(Angle.f, CameraID)
dbPitchCameraUp(CameraID, Angle.f) -> dbPitchCameraUp(Angle.f, CameraID)
dbPitchCameraDown(CameraID, Angle.f) -> dbPitchCameraDown(Angle.f, CameraID)
dbRollCameraLeft(CameraID, Angle.f) -> dbRollCameraLeft(Angle.f, CameraID)
dbRollCameraRight(CameraID, Angle.f) -> dbRollCameraRight(Angle.f, CameraID)
dbClearCameraView(CameraID, RGB) -> dbClearCameraView(RGB, CameraID)
dbSetCameraFOV(CameraID, Angle.f) -> dbSetCameraFOV(Angle.f, CameraID)
dbSetCameraRange(CameraID, Near.f, Far.f) -> dbSetCameraRange(Near.f, Far.f, CameraID)
dbSetCameraView(CameraID, Left, Top, Right, Bottom) -> dbSetCameraView(Left, Top, Right, Bottom, CameraID)
dbSetCameraAspect(CameraID, Ratio.f) -> dbSetCameraAspect(Ratio.f, CameraID) -> dbSetCameraAspect(Ratio.f, CameraID) -> dbSetCameraAspect(Ratio.f, CameraID)
dbSetCameraToFollow(CameraID, x.f, y.f, z.f, Angle.f, Distance.f, Height.f, Smooth.f, Collision) -> dbSetCameraToFollow(x.f, y.f, z.f, Angle.f, Distance.f, Height.f, Smooth.f, Collision, CameraID)
dbSetCameraToObjectOrientation(CameraID, ObjectID) -> dbSetCameraToObjectOrientation(ObjectID, CameraID)
dbColorBackdrop(CameraID, RGB) -> dbColorBackdrop(RGB, CameraID)
dbTextureBackdrop(CameraID, ImageID) -> dbTextureBackdrop(ImageID, CameraID)
dbScrollBackdrop(CameraID, u.f, v.f) -> dbScrollBackdrop(u.f, v.f, CameraID)

Obsolete Commands

dbTextureBackdrop()
dbScrollBackdrop()