Syntax
dbSetTerrainSplit(TerrainID, Split)
Description
Sets the split value of the terrain. This determines how many meshes will be created from the heightmap. As an example if you specify 8 for the split value then the terrain will be divided up into a grid of 8 x 8 thus creating 64 meshes. Altering this value can help to improve the frame rate e.g. for slower computers a higher value will result in smaller batches of polygons being drawn. This could help to gain a better frame rate.
See Also
dbSetTerrainLight, dbSetTerrainScale, dbSetTerrainTexture, dbSetTerrainTiling