Syntax
dbSetGlobalObjectCreation(CreationMode)
Description
This command will set the creation mode of the object manager. A Creation Mode of zero is the default, whereas a value of one will force the objects to share vertex buffers where possible. Vertex buffers are the internal memory resource the engine uses to store all geometry data before it is rendered to the screen. By sharing vertex buffers, you can gain performance on some 3D cards, but not others. By default vertex buffers are not shared for the sake of widest compatibility, better generic performance and less prone to buffer overruns.
See Also