Syntax

dbSetMatrixTile(MatrixID, TileX.f, TileZ.f, TileNumber)

Description

This command will texture an individual grid square with an image specified by the tile number. Only if the matrix has been prepared with a texture will this command work. The tile number equates to a portion of graphic within the sectioned image you used to prepare the matrix texture. If you had prepared a matrix texture with four segmented images, you would reference these images as tile numbers from 1 to 4.

See Also

dbMatrixTileCount, dbMatrixTileExist, dbSetMatrix, dbSetMatrixHeight, dbSetMatrixNormal, dbSetMatrixPriority, dbSetMatrixTrim