PureGDK is distributed with a number of pre-compiled
framework libraries for commercial and popular user plugins. These libraries
will not work without copying the original plugin DLL to the PureGDK application
data folder.
To install a commercial
plugin for use with PureGDK you may be required to have DarkBasic
Professional installed. After the installation simply copy the plugin
DLLs from the DarkBasic Professional compiler folder into its
corresponding plugin folder (plugins-licensed or plugins-user) in the PureGDK
appication data folder. You can also install them for DarkBasic
Professional and run the PureGDK installer to copy them over. Plugins will
work with PureGDK only if they have a corresponding framework library installed
as a PureBasic userlibrary. For more information about how to create a
userlibrary see the How to... -> How to use the PureGDK plugin framework
section of the PureGDK documentation.
GDKTables and sources for the plugins supported by PureGDK are provided in the plugin-sdk\Supported Plugins folder of your PureGDK installation.
A command list for each plugin is provided in its corresponding Syntax.txt. See the plugin's folder in the plugin-sdk\Supported Plugins folder of your PureGDK installation for more information.
PureGDK provides framework user libraries for the following plugins:
Licensed Plugins:
2D Plugin Kit 1.1
3D Cloth & Particles Physics 6.2
Advanced Terrain
Dark Physics Beta 14-12-07
Dark AI 1.05
Dark Lights 1.02
Enhanced Animations 19-11-07
eXtends 1.4
EZ Rotate Enhanced 19-11-07
STYX 2.0
TextureMax 17-05-07
Unity 3.0
Free Plugins:
D3DFunc 3.6.6
DarkSide Starburst
DBP Collisions 2.04
DKAVM 12-07-06
DKSHOP 12-07-06
EZ Rotate Basic
Multisync 1.4.1
Newton Game Dynamics 1.3.2
zParticles 1.11
These user libraries may not include a
conversion of the entire command set. Please refer to the Changes.txt and
Syntax.txt for a list of supported commands and information on those commands
which might have changed.
Each of these command libraries has been tested
for functionality. Not every command has been tested and functionality of every
command is not guaranteed. If you do encounter a problem getting any of these
plugins to work with PureGDK please contact support@puregdk.com.