Syntax

dbSetStaticScorch(ImageID, Width, Height)

Description

This command will take a pre-loaded image and slice it up to be used as scorch images within the static universe. You can have over sixty thousand scorch images placed anywhere in your scene using the dbAddStaticScorch command, but the location is limited to the last locating a static raycast operation was performed.

 

ImageID

The image number to be used for the scorch texture plate

 

Width

The number of sub-images along the width of the main texture. For example, specifying 4x4 will mean 16 images are stored in the texture

 

Height

The number of sub-images down the height of the main texture. For example, specifying 4x4 will mean 16 images are stored in the texture

See Also

dbAddStaticScorch, dbStaticRayCast