Syntax

dbAddLimb(ObjectID, LimbID, MeshID)

Description

This command will create a new limb from a specified mesh and add it to an existing 3D object. Limbs can only be added sequentially, so you must ensure you specify a new limb number that immediately follows an existing limb. The parameters should be specified using integer values. When a limb is added to a 3D object, it will not have a place in the object hierarchy. You can position the limb in the object hierarchy using the dbLinkLimb command. Do not confuse dbLinkLimb with dbOffsetLimb which sets the actual 3D position of the limb within the object.

See Also

dbLimbExist, dbLinkLimb, dbRemoveLimb