Syntax
dbObjectLimbChecklist(ObjectID)
Description
This command will make a list of all limbs contained in a 3D object. Objects that have been loaded may contain hundreds of limbs, and are identified by number. All limbs include an internal limb description that often indicates which part of the overall 3D object it belongs to. You can access the limb description using the string item of the checklist when you have performed the check. Use the checklist commands in the System command library to read the checklist. Be aware that most objects have at least one limb, usually the root limb that holds the initial mesh you see on screen. When referencing the limbs by number, the limb index starts at zero. This index differs from the index used to search the checklist, which has an index starting at one.
See Also
dbAddLimb, dbChecklistString, dbChecklistValueA, dbChecklistValueB, dbChecklistValueC, dbChecklistValueD, dbEmptyChecklist, dbChecklistQuantity