Syntax
dbSetStaticPortalsOn()
Description
This command will switch on the rendering of portals so you can see where the static universe has calculated the holes within the scene that will optimize rendering performance. A portal is often found where parts of the static universe has gaps that reveal other parts of the static geometry beyond. The portals are generated when the dbBuildStaticPortals command is called, and only generates portals that are exactly aligned to the 100x100x100 grid you should create your static universe within.
See Also