Syntax
Value.f = dbGetVertexDataU(IndiceIndex [,StageNumber])
Description
This command will return a float representing the V-Data value of the locked vertexdata. This typically is used to specify the vertical position of where the vertex grabs its texel from the associated texture, usually between 0.0 and 1.0. An optional Stage Number can be used to access UV data in secondary stages of the vertexdata.
See Also