Syntax

dbSetSpriteTextureCoord(SpriteID, Vertex, u.f, v.f)

Description

This command will modify the internal UV data of the specified sprite. You can manipulate each vertex of the sprite by specifying a Vertex Index from 0 to 3. The UValue and VValue specify a real value typically from 0.0 to 1.0. The first two parameters should be specified using integer values.

See Also

dbSetSpriteAlpha, dbSetSpriteDiffuse, dbSpriteAlpha, dbSpriteBlue, dbSpriteGreen, dbSpriteRed