Syntax

dbPrepareMatrixTexture(MatrixID, Image Number, Across, Down)

Description

This command will select an image of tiled textures that the matrix will eventually use. Each grid square in the matrix can have a tile texture, located within the image. Individual tile textures can be obtained from the single image by slicing it into sections both across and down. The tile textures are then assigned a number starting in the top left corner of the sectioned image and working across, then down. To section an image into 4 smaller tile textures you would specify 2 across and 2 down.

See Also

dbFillMatrix, dbSetMatrixTexture