Syntax

dbSetTerrainTiling(TerrainID, Tile)

Description

This controls how detail textures are tiled across the terrain. A setting of 1 will make it so that the detail texture fits onto each quad on the terrain. Higher values will stretch the detail texture over large patches of quads.

See Also

dbSetTerrainLight, dbSetTerrainScale, dbSetTerrainSplit, dbSetTerrainTexture