Syntax

dbMakeStaticCollisionBox(x1.f, y1.f, z1.f, x2.f, y2.f, z2.f)

Description

This command will make an invisible collision box within the static universe that can only be detected with dbGetLineOfSight, useful for marking areas where the floating camera shouldn't go such as walls and features which the camera may clip during real-time rendering.

 

x1, y1, z1

The x, y, z coordinates of the bottom/left/back corner of a 3D bound box.

 

x2, y2, z2

The x, y, z coordinates of the top/right/front corner of a 3D bound box.

See Also

dbStaticLineOfSight