Syntax
dbSetParticleFloor(ParticleID, FloorFlag)
Description
This command will set whether the particle within the particles object will hit a predetermined floor at zero Y in 3D world space. The default is a flag value of one. A value of zero will remove the invisible floor allowing particles to continue to exist until they eventually fade.
See Also
dbSetParticleChaos, dbSetParticleEmissions, dbSetParticleGravity, dbSetParticleLife, dbSetParticleSpeed, dbSetParticleVelocity