Syntax

dbAddStaticObjectsToLightMapPool()

Description

This command will add all the static geometry in the static universe to the lightmapping process. This procedure can only be used after the static universe has been built using dbBuildStaticPortals.

See Also

dbAddLightMapLight, dbAddLimbToLightMapPool, dbAddObjectToLightMapPool, dbCreateLightMaps, dbDeleteLightMapLights, dbFlushLightMaps