APPPATH
{
NULL		;not needed
}
DEBUGMODE
{
FALSE
}
GFXPATH
{
_DATA\2DGFX\
}
SNDPATH
{
SND\
}
MESHPATH
{
MESH\
}
SAVEPATH
{
SAVE\
}
LOADPATH
{
SAVE\
}
FALLBACK
{
_Default\
}
GFXSCRIPTS
{
SGFX\realtime.dll
}
LOGFILE
{
LOG\
}
ENV
{
_DATA\env.txt
}
INPUT
{
_DATA\input.txt
}
MAPENV
{
_DATA\mapenv.txt
}
UNIVERSE
{
_DATA\locas.txt
}
DEVELOPEPATH
{
DEVDATA\PROFILES\
}
DESCRIPTOR
{
GFX\
}
TILEINI
{
GFX\TILE.ini
}
GUIINI
{
_DATA\gui.dll
}
CODECS
{
_DATA\codec.dll
}
THEGAME
{
GDAT\LVL
}
PROMO
{
4711
}
PROFILES
{
PROFILES\
}
GAMEFONTDIR
{
GFONT\
}
ANIMDIR
{
ANIM\
}

; IDE Options = PureBasic v4.00 (Windows - x86)
; CursorPosition = 55
; FirstLine = 30
; Folding = -
; CPU = 1