this directory stores controlsrips used by object to show some inteligent behavior:

Parser Structure:

structure pars
_keyword.s
_newStrValue.s
_newFloatValue.f
_newIntValue.l
endstructure

_pars.pars




Syntax:
Keyword:Value

"Keyword" is a combination of  structure variable (object structure) and action (uppercase)

Script is named by user/developer, name of script is stored in object DNA, by Matrix(IN_GRID) builder.


example:

BEGIN()  ;the important keyword tells the parser: here we start!
worldFTileFollow
DUMMY					  ;if the name of object to follow="DUMMY"  (we do not use any if or else....) it is a short skript design
CHANGE
NODUMMY ;change it to "NODUMMY"
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
END()
